Transorbital Game Pit

Weird 1776 Session 1 Notes:

Session 1: Jamaica Village System & References

Characters

Travel & Hexcrawl Procedures The party begins the session traveling via hexcrawl, explicitly tracking:

Civilian Contact: Fisherman While discussing food, lodging, and local knowledge, the party considers approaching a local fisherman as a potential source of information.

Roadside Incident: Loyalist Farmer The party encounters seven local youths harassing a middle-aged farmer.

Arrival in Jamaica Village By afternoon, the party reaches Jamaica Village, described as:

Tavern Scene The party enters the village tavern. Food & Drink

Gambling with the British Officer A British officer of the Royal Welsh Fusiliers, Captain Hayes, is gambling with locals. Ad-Hoc Gambling Mechanics The table collaboratively designs a dice game:

Information Gained Through gambling and tavern conversation:

Performance for Food & Lodging Horatio offers to play fiddle for the tavern:

Visit to the Custis Home The party visits the Custis residence outside town. Resolution

Consequences & Strategic Implications

End-of-Session Planning (Out-of-Game) Discussion includes:

Open Threads

End of Session 1